THE ULTIMATE GUIDE TO CORE KEEPER GAMEPLAY

The Ultimate Guide to Core Keeper Gameplay

The Ultimate Guide to Core Keeper Gameplay

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Once you’ve crafted the cooking pot at the workbench, you can combine ingredients to make dishes that increase your speed, max health, and even make you glow while they fill your health bar back up.

Portal Crafted at significant expense, players can teleport between Portals placed anywhere in the world. Greatly speeding up returning to key locations.

feels like a dungeon crawler that you’re creating. You gather materials by mining square tiles, and for most of the game, you’re surrounded by walls that conceal explorable areas.

You can't really make these items until you get to the mid-game, either, so take advantage of the Core's Waypoint in the early game and build your base near it!

Early on, I adored this simplicity, even as a solo player. It was ideal for a two-screen PC setup with YouTube or Netflix playing on the side. Toward the end — and admittedly, in Early Access, there isn’t really an “end” — I started to feel tapped out.

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After travelling out to touch and drop the unbreakable barrier wall, players can return to speak to The Core for a second time. This yields a brief description and approximate compass direction for the first outer biome: Azeos' Wilderness.

Chest is the only paintable item storage, as space efficiently as any later on. Adjacent workbenches pull directly from them.

That might mean having to gather more resources just to fight your way back in and recover your property.

The first time I saw glowing red eyes blinking in the dark in one of the more distant biomes I got so panicked I wound up swinging a berry pudding I had in my inventory instead of my sword. Tunneling into any new area, surrounded by pitch-black darkness and only clearing a path wide enough for yourself can be creepy and claustrophobic.

Core Keeper is a clever, challenging, and immensely enjoyable sandbox mining game that's a blast to play. You can completely change how you play for a new experience, there are a lot of bosses and areas to explore, and the joy of finding a new item or new area is never lost.

But beating bosses also drops good items, unlocks gear, weapons and other things that make it easier to explore and deal with randomly spawned enemies; the statues also act like a crafting workbench, each offering up 3 additional items to craft. Crafting and Items[edit]

Standard type character is strongly recommended over hardcore, for all players. It is also recommended that new players start in a normal mode world. Hard mode currently doubles the health and damage of all enemies and bosses, for little to no Core Keeper Gameplay pay-off.

The patch introduces several balancing improvements. Bosses now drop at least one piece of equipment or a weapon.

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